The position of Celestial Supreme has been taken away since the divine planes fused, but the Authority of the Celestial Supreme can be acquired again with enough contributions. This will also grant their possessors the right to create a pantheon.
What's more, there is no limit to the number of Celestial Supremes anymore. Any Celestial can become one. They don't need to suffer under their previous Celestial Supreme anymore.
That's just one of the many benefits that gods stand to gain from the era of conquest. But the gods don't need them to participate in the upcoming battle because there is a threat of death for them.
They may be gods, but they feel like mortals in the face of a war that concerns the fate of two realm trees. Not only is the battlefield their home, which they have to defend, but if the defense fails and the realm is destroyed, they too will go with it. So the benefits are the icing on the cake for them. The third group of entities preparing for the invasion of the divine plane are the demon gods. They sent over their clones to participate in the battle too.
Defending the realm doesn't appear to be more rewarding than wreaking destruction in the Tyrant Realm, but it is also not good to put all their eggs in one basket, so they are here to insure their interests. The main defenders remain the Origin gods. They have the advantage in numbers and power. Plus, they can also resurrect, so they are practically inexhaustible. This quality of theirs is why the major preparation they are undertaking is the setting up of a resurrection point in the divine plane.
Anyone can buy something called a spawn point with their contribution points from Mother High Heaven. Large organizations can buy the spawn towers instead.
The spawn point is a small runic cube, while the spawn towers are large runic pillars. These two devices can be bonded to a single Origin god or many Origin gods, respectively. If those Origin gods die, they will resurrect from it first instead of their other preparations in the void universe. This is the fifth advantage of setting the battlefield. It is probably the most important one too, as it can take full advantage of the immortality of Origin gods.
Anyone can die in the upcoming battle. Even the Supreme Origin gods are not certain of coming out unscathed from it. So they have to prepare to die and resurrect.
It is best if they resurrect in the realm so that they can rejoin the battle quickly. It won't do if they resurrect in the immortal lands and have to make their way back across the void universe. They very well might not be able to reenter the realm again, considering that there are world gods waiting outside of it. Legion didn't spend their points on this spawn point. This is because they don't need it to resurrect in the realm. They can resurrect in any place in the realm they want, as long as Legion-7 is alive. And they have the ability to teleport to each other, so unless they all die together at the same time, they will always be able to find their way to the realm.
Besides, the spawn points only give Origin gods of the high heaven realm the right to resurrect in the realm. They will not gain any assistance from Mother High Heaven during the resurrection, so they have to empower the spawn point with soul stones or origin essence before returning it to Mother High Heaven.This investment will determine how fast they resurrect. And since nothing can be as fast as resurrection with Legion-7, it would be too slow and wasteful for the clones to use the spawn point. The other preparation for the battle is the setting up of fortresses and large weapons on the divine plane. This is the sixth advantage of setting the battlefield. The high heaven realm can turn the battlefield into deadly traps, and their enemies will still impale themselves on it because they have no other choice. The realm lord did not utilize a plane-by-plane invasion for the era of conquest, so organizations or individuals can't use the mortal forces they have trained to storm the other realm. But they can still use the weapons they have built to turn the divine plane into somewhere no self preserving person would want to invade. Some of the fortresses are land-based. Many Origin gods came together to build massive defensive structures on the divine plane. They are truly large, especially the ones that Legion is giving out for pittance that look like the shell of a tortoise. The shells cover a large area of ground but have tiny holes in them where massive cannons and all sorts of deadly weapons poke through. The users can stay beneath the shell, where they will be safe and capable of dishing out fire and brimstone to their enemies.
The Tree Father built the shell with resources that Legion-1 and Legion-5 had redirected from well-meaning immortals in the immortal lands. Now they are selling them at cost price and are also getting contribution points from Mother High for their contribution. So they are not losing anything, apart from the time it took to build the shell. These shells and many other structures will be the base of the Origin gods for resisting the invasion. With it, they will be able to rest and recuperate in battle when needed. There are also many fortresses that are air-based. The racial council of the former Virut plane, for example, is using their Leviathans. These floating armored land masses created both defensive and offensive arrays in the sky of the divine plane.
There are also many fortresses that are air-based. The racial council of the former Virut plane, for example, is using their Leviathans. These floating armored land masses created both defensive and offensive arrays in the sky of the divine plane.
The defensive array is a barrier that will remain unbroken unless the Leviathans behind it are all destroyed or all of them run out of power at once. The offensive array is just a systematic way of pointing their guns into the void such that every inch of the sky is accounted for.
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