Overpowered Wizard

Chapter 211: B3: C1: Recap with Para

Para’s Journal Entry Notes – Early Summer, 1533 D.E:

Thoughts: Hello, it’s me, Para the Parasite Cloak +3! I really like journaling by hand. It’s very fun, and it helps detail some of my thoughts, which are becoming more important now that my personhood is growing with various feelings, doubts, and uncertainties, and philosophical wonderings.

Oops!

I’m rambling.

The point of this journal entry is to write what has happened so far.

We’re on the eve of finally reaching the bottommost layer of the Grimrock Hell Gate. All we need to do is cross through this final corridor. We’re following the new imp skeletons my host has raised from the dead bodies we’ve found or the demon patrols we’ve killed.

My host, Zarian, is the best, by the way! He’s like my father, almost.

Also, imps are yummy, but that’s neither here nor there.

Hm, how shall I go about this?

Oh! Let’s start from the moment Zarian Darkrun opened a portal and entered the Infinita Star System, which happened last year, Mid Summer of the Dark Era!

He pulled some people with him into the subterranean floors of Castle Grimrock, which are considered the territory of an evil goddess.

He had to fight his first monsters, which were corrupted. He went through his profile after getting the Honored Outsider’s advanced integration, and in the end he picked me instead of some other skill as his first skill choice!

That’s how I came into the world!

I wasn’t very conscious back then, but I felt the inner good nature of my host, and I think I started changing from there, even if only a little at a time.

The others helped me change, too!

Princess Bianca Garcia started teaching me Spanish. Hannah Townhouse likes to study my cloak body and talk about philosophy. Naomi Washington respects me and likes to train a lot. A lot, a lot. And Gilbert McDonald fears me a little, but I don’t mind that, since he’s nice to me, too.

Along with Zarian, they all came from Florida, the World of Swamps and Princesses. It isn’t an actual world of the Infinita Star System, it’s a world from their old universe, and there used to be more of them, but they either died or became a major hater, like Jack Masters!

WE HATE JACK!

He’s not nice.

He’s been causing trouble while Zarian, me, and our friends go on adventures to level up, grow stronger, and accomplish interesting quests, like saving a nice goblin who fed us instead of eating us when we first met.

From the very beginning, I knew I would grow to like Foodie more and more, because she liked to cook and feast on those who acted dumb like a meal would, but she chose wisely not to do that to my host and our friends. Instead, she taught us many things.

She taught us about how the five stats – Willpower, Strength, Agility, Wonder, and Mysticism – can do different things. She taught us about ascending up the realms and ranks of the alignment system, and how the good alignment, neutral alignment, and evil alignment weren’t what they seemed at first glance. Foodie taught us a lot, and my host was grateful for that, especially when her cooking helped us grow our stats.

After promising to save Foodie from her cruel warlock mother once we grow strong enough, Zarian, me, Bianca, Naomi, Hannah, and Gilbert went into the caverns under the Grimrock Castle Mountains. We found the White Spider Dungeon, met Dungeon Boss Reiki of the White Silk Dancers, and trained a bunch there.

That was when Naomi met Baron Ekri the Tailor (also known as the Flesh Ripper). He gave us our first invite to Carrowmore, which is a high-level evil city under the Coldbooth Castle Mountains.

Later on, my host became unhappy with Ekri because of their odd interests in Naomi.

After we trained at the White Spider Dungeon a bunch, we took Reiki’s dungeon core with us. We went out from the caverns and onto the surface, getting to see more of Corma, the World of Castles and Caverns.

It’s not like anything my host and his friends had ever seen before. I’ve seen nothing like it either, but back then I didn’t really have eyes to see with. I can see things better now because of Zarian’s senses and our shared aura perception.

As for Corma, it lives up to its names. It has castle walls, moats, forts, stone columns, and many more designs belonging to times the Floridians would deem as medieval from their old home. All of those structures are fused with the natural landscape of the world, at least on the surface, below that is filled with caverns where inhuman creatures live.

There are even two suns, the Corma Star and the Star Core, and many moons.

Once on the surface, we went to find an area to bury our dead. We also fought a Lost Golem Knight, defeated it, and gained some great achievements for Hannah and a side quest, which could lead us to finding the mysterious Forgotten Kingdom Dungeon.

It was at that point where Hannah’s growth sped up. She started using smart rune items with complex enchantments, such as a powerful gauntlet and the first Roller Golem.

Later on, we met Roland of Wood and his young and unprepared soldiers, who accused my host of being the bad type of evil. That was when we learned humans with dark skin color didn’t exist in Corma.

They tried to keep Zarian contained, but when a gnoll attack happened, the Floridians showed their true power and the advanced techniques they’d received from Reiki’s training back in the White Spider Dungeon.

We defeated the gnolls, and Zarian even defeated a rising gnoll. Then Zarian took Bianca for special training, helped her grow, and later dealt with the gnoll elders in a situation Zarian called a “Crash Out.”

Thankfully, Gnoll Elder Ezda, the Voracious Blood Beast, survived the crash out, because she and the other gnolls from the Blood Prairie Savages would become more important later.

We then learned about the fourteen major gods, seven good, seven evil.

Kingsblood, Lawkeep, Hopeland, Purgehunt, Purehome, Lovewar, and Serveserf are the Good Gods. Most of them would soon become our enemies.

Sinfeast, Killall, Sickspread, Goldhound, ‘The Dragon,’ Hisscreep, and Shadowfell are the Evil Gods. Most of them also become our enemies, especially Sinfeast.

WE HATE SINFEAST THE MOST!

WE ARE HIS BIGGEST HATERS!

SINFEAST SHOULD ALWAYS SUFFER!

Moving on… there are more divine entities. Some of them would regress to Lesser Worlds and cause problems as Tier 4 World Bosses, the type of creatures with such powers they could cause great havoc for large populations. We would soon deal with more of those types.

As for our first months on the surface, we went with Roland and his sacrificial soldiers to Bramblevale, which is near the frontier of the Eternal Garden Kingdom where humans live in walled forts, walled farms, or walled cities.

At Central Bramblevale, we had to get help from Lovewar, who became one of two of our divine patrons, the first being Evil Goddess Shadowfell, who’s the source of the corruption and the Shadowfell Tears we found at Castle Grimrock. We must trade favors when getting such assistance, which allows us two divine boons from the gods in every ‘campaign.’

Inside of Central Bramblevale, the Floridians took down rampaging bandits, taught a lesson to the corrupted High Rose Lord of Bramblevale, fed the core of the Devouring Librarian Dungeon to Reiki, cleared out the underground of evil, and even met some of the evil gods.

We made friends there, too, such as the Old Cabbage Seller, Silver Guardian Arnold of Ambrose, Evelyn the Witch, the Little Boot Girl, Rhea Hemlock, Amabel, and the many other girls who lived at the Lovewar Mansion as acolytes and informants and servants to those who help Lovewar, such as my host and our friends.

The young human girls were also groomed to wait to be picked because of the rules of their kingdom. Their kingdom wasn’t a nice kingdom even if they called themselves good.

They sacrificed the young male soldiers and brainwashed the young defenseless females. So we did one of our patron gods, Good Goddess Lovewar, a favor to spark a civil war for change.

Eventually, we had to leave and take the young soldiers and acolytes with us and go somewhere else, which is how we met Stony, the Wall Crusher Master. Together, we journeyed and trained the young soldiers and acolytes before reaching North Crown Peak, the most northern edge of the kingdom.

It was there that Reiki’s dungeon evolved from White Spider Dungeon to Dancing Librarian Dungeon and became a part of our base. We built fortifications because of Hannah’s incredible crafting and enchanting magic and because of our temporary friend Stony.

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Then we led our 289 young girls and boys in a siege fight against the wolf dragons and their wolf kobolds for the first time, which led to Bianca getting taken over by her good alignment, before Zarian … took our lives to free something inside.

That was when we discovered how dangerous Zarian truly could be! He’s the son of ultra gods! So that means my host is the most important person in the entire universe and beyond! The same goes for his little sister.

The Funnest Granpapa was the one who helped us reset things. But he didn’t erase our memories. So many powerful beings know who caused the Darkrun Apocalypse, which became a known event that spread fast across all the world of Corma and perhaps the rest of the Infinita Universe.

This was when we learned that Ariana Darkrun, the little sister of my host, is truly evil. We learned that Luciana Shadowfell Darkrun is Zarian’s arranged wife and wanted to become even more evil after the Darkrun Apocalypse.

We also learned that the System must deal with great cosmic problems, such as harassment from other Systems.

It was a hard time. But we didn’t let that stop us from trying to grow, or in the case of my host, learn to control his Overwhelming Darkness.

Months later, Zarian and the other Floridans have grown themselves and their new home, Ride-or-Die Village!

The young soldiers and acolytes have become fierce adventurers of the Ride-or-Die Guild, which is quite exclusive. Many types of people pass through our village, such as adventurers from the Windy Strider Kingdom and Stalwart Paladin Kingdom.

Both are from across the Stone River Sea,which is on the east side of the Grimrock Castle Mountains.

The gnolls from the Blood Prairie Savages liked to pay us visits, too. They saw my host as their new Alpha Gnoll Elder Deity, better than their former god.

The only people we haven’t seen are the nomads from the United Nomad Empire, but they’re probably dealing with the dangers of the Man Hunter Sands. Maybe we might see them later.

After a cultivation session by the lake Zarian found with Ezda, we learned about the Lesser Aberrations and the growing threat of Enhanced Shadowfell Tears being made by my host’s tricky wife.

We also met elves!

One elf tried to do bad things to my host, but then another elf showed up and ‘slapped’ the first elf. The second elf was much nicer, and is currently our teacher.

She’s Ruvaria the Sorceress Queen (Forever Green Empress, Ruler of the Promised Continent, Granddaughter of Good Goddess Purehome, Corma’s Chosen One, Strongest Master Ranker in all the Infinita Star System).

It’s through Ruvaria we learned that there are five major eras: the Dark Era, which we currently are in. Then, going backward, there was the Adventure Era, the Reset Era, the Absolute Era, and the Forgotten Era. Before the Reset Era, the Star System used to be known as the Alignment System, when things were much worse.

At the first meeting, Ruvaria seemed very tired of us. But she didn’t want to seal us away because of Sealing Entropy.

My host eventually convinced her to be our teacher. He proved himself as a wizard through gravity magic studies and taking on the trials of fighting an arch cherub.

We also had to get through a time dungeon that sped up time on the inside, or what my host referred to as a hyperbolic time chamber. It was there we became Aura Masters and truly grew our magic!

I don’t want to admit this aloud, but I think Aura Mastery is more fun than Aura Ignition. Don’t tell Naomi!

After that, we adventured again, set on saving Foodie!

We defeated Evil God Sinfeast at the Chimera Tyrant Lair and earned many rewards along with a vial of his tears. We celebrated at a lake and saw Goblin Skeleton Loner become an expert skeleton!

We also learned the truth behind the current form of Ariana.

She’s actually The Dragoness (the Ultimate Queen, the Greatest Destroyer)! She’s the most powerful living creature in the Infinita Star System, only second to the full power of Zarian’s Overwhelming Darkness.

She also has her own cosmic-eating darkness, too. So it’s either she eats the Infinita Universe as The Dragoness or Zarian releases her from her dragon body and becomes a pair of cosmic-eating darknesses together.

Of course, Zarian disagrees with both options!

Because of this, we have to take our training even more seriously than before. We did very difficult things such as beating each other up and training our aura against each other. Then Empress Ruvaria appeared with gifts that were mythical and cursed.

She gave Gilbert the Bloodroot Chalice. She gave Bianca the Tarnished Tome of Maledictions. She gave Hannah the Labyrinthine Box. She gave Naomi the Echoing Mirror of Self Destruction. And last but not least, she gave Zarian the Barbed Crown of Ravthar the Absolute King. With these five mythical cursed items, our training became even grander!

We eventually reached the stronghold of the Blood Prairie Savages, gave all the gnolls head pats to make them happier, and got to experience the wonders of dungeon birth.

Reiki became a mother, forming a second core, which became the Spider Bear Dungeon. We gifted that to the gnolls to help them with population control and to make their rising young stronger. We also did the blood rites, which made Ezda happy, although the Floridians don’t want to talk about it because of Vegas rules for some reason.

After that we met Wallen Huntsmen at Crossdeath and took over the evil human city after evicting Baron Han the Realtor. We also killed some lords and threw away some evil temples. The gods might be mad about that, but my host doesn’t care.

After that, we reached Castle Grimrock, turned away the crusading paladins led by Orin Ignatius and entered the Hell Gate. We fought hard battles against hell orcs for two weeks straight, which made the Floridians, who were already quite grand, even grander!

We discovered some new tricks and techniques, especially the advanced combination spells my host and I can do with our Aura Mastery. Zarian can also use Quarter Percent Power on his Overwhelming Darkness, allowing him to manipulate a tiny bit of it for more flexibility.

Anyway, I think that’s it for my journal entry.

I’ll leave down below the profiles from when we had our last review, which happened before starting Operation Save The Cook.

Although the Grimrock Hell Gate promises to reduce our experience gains, I still think Zarian and the others will get very close to Level 100 if they don’t hit it exactly. If we can finish what we set out to do here at the Grimrock Hell Gate…

Zarian…

Might become a Master Ranker!

Then we’ll have the option to ascend! We might not choose it just yet, because there’s still the Thousand Year Tournament and the gnomes hiding somewhere and many things to do or bad people to eat.

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Gilbert McDonald: Age 30, Born Early Spring, Outsider, Freedom Leader, Gnoll Elder, Troll Dominator, Free For Real +2, Legendary Knighted Healer, Level 80.

Traits (12 Total): Shield Mastery (Uncommon), Health Affinity (Rare), Berserk Vitality (Rare), Knighted Rider (Rare), Stalwart Defender (Rare), Battle Supporter (Rare), Intoxicated Brawler (Uncommon), The Sacrificer (Epic), Unyielding Mentality (Rare), Life Wellspring (Epic), True Grit (Rare), Unbelievable Constitution (Epic).

Alpha Skills (5/5): Unified Monk Force +2 (Level 29), Healing Force +2 (Level 49), Adrenaline Jolt +2 (Level 43), Tranquilizer Touch +2 (Level 40), Summon Spirit Steed +2 (Level 39).

Beta Skills (2/15): Sacrificial Blow +2 (Level 47), Summon Wizard Hat (Level 0).

Stats Per Level: +3 Strength, +1 Agility, +3 Wonder, +6 Free.

Stats (1,539 Total): 176 Willpower, 470 Strength, 200 Agility, 400 Wonder, 293 Mysticism, 0 Free.

Total Achievements: 18 so far.

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Hannah Townhouse: Age 31, Born Mid Spring, Outsider, Freedom Leader, Gnoll Elder, Knight Destroyer, Free For Real +2, Legendary Runic Engineer, Level 86.

Traits (12 Total): Weakness Sensor (Uncommon), Rune Affinity (Rare), Lore Eater (Epic), Runic Mystic Intensity (Epic), Runic Inventive Genius (Epic), True Architect (Epic), Side Quest Rich (Rare), Unstoppable Research (Epic), Warcraft Master (Legendary), Armor Wrecker (Rare), Aura Generator (Epic), Aura Mechanic (Epic).

Alpha Skills (5/5): Cube Maker Magic +3 (Level 52), Enchantment +3 (Level 50), Rune Alteration +2 (Level 49), Rune Scan +2 (Level 46), Summon Magical Intelligence +2 (Level 33).

Beta Skills (3/15): Mystic Rush Tank +2 (Level 33), Tranquil Mind (Level 0), Summon Wizard Hat (Level 0).

Stats Per Level: +2 Willpower, +1 Agility, +1 Wonder, +3 Mysticism, +6 Free.

Stats (1,753 Total): 396 Willpower, 90 Strength, 197 Agility, 365 Wonder, 705 Mysticism, 0 Free.

Total Achievements: 21 so far.

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Bianca Garcia: Age 20, Born Mid Spring, Royal Outsider, Freedom Leader, Gnoll Elder, Sunshine Heraldess, Free Good +6, Legendary Light Princess, Level 80.

Traits (11 Total): Light Affinity (Rare), Aura Charge (Rare), Wondrous Princess Regality (Epic), Feathery Grace (Uncommon), Overcomer (Epic), Hellish Endurance (Rare), Shining Hope (Rare), Great Meditation (Epic), Evil Hunter (Rare), Six Step Dancing Princess Sword Style (Epic), Sainted Smite (Legendary).

Alpha Skills (5/5): Super Serene Rampage +2 (Level 25), Searing Flash Array +3 (Level 50), Refraction +2 (Level 46), Light Step +2 (Level 45), Shining Mark +2 (Level 39).

Beta Skills (3/15): Light Construction +2 (Level 47), Wondrous Speed (Level 0), Summon Wizard Hat (Level 0).

Stats Per Level: +1 Agility, +5 Wonder, +1 Mysticism, +6 Free.

Stats (1,461 Total): 188 Willpower, 61 Strength, 198 Agility, 738 Wonder, 276 Mysticism, 0 Free.

Total Achievements: 20 so far.

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Naomi Washington: Age 27, Born Early Summer, Super Outsider, Freedom Leader, Sigma Gnoll Elder, Lady Instructor, Sky Bringer, Free For Real +3, Epic Rumble Psion, Level 90.

Traits (15 Total): Psionic Affinity (Rare), High Intimidation (Uncommon), Juggernaut Hitter (Rare), Little Giant (Rare), Battle Maniac (Rare), Power Seeker (Epic), Aura Ignition/First Stage (Epic), Physical Freak (Rare), Truly A Savage (Rare), Fatal Finisher (Rare), Thematic Concept/Even Further Beyond (Divine), Vitality Monster (Epic), Adventurous Breaker (Epic), Mental Sharpness (Rare), Barehanded Sage (Epic).

Alpha Skills (5/5): Primal Huntress Form +2 (Level 26), Psychokinesis +3 (Level 54), Overclock +3 (Level 53), Earth-Sky Meditation +3 (Level 50), Tranquil Mind +3 (Level 53).

Beta Skills (3/15): Mind Spike +2 (Level 49), Willful Might (Level 0), Summon Wizard Hat (Level 0).

Stats Per Level: +3 Willpower, +1 Strength, +1 Agility, +7 Free.

Stats (1,789 Total): 710 Willpower, 508 Strength, 450 Agility, 60 Wonder, 61 Mysticism, 0 Free.

Total Achievements: 25 so far.

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Zarian Darkrun: Age 22, Born Late Winter, Dreaded Outsider, Dungeon Master, Freedom Leader, Dark Lord, Aura Master, Alpha Gnoll Elder, Wizard Hunter, Free Evil +4, Legendary Madness Wizard, Level 92.

Traits (14 Total): Dark Affinity (Rare), Overpower (Epic), Identify (Rare), Frenzy Zone (Uncommon), Uncanny Valley Effect (Rare), Void Mysticism (Rare), Lore Eater (Epic), Thematic Law/Floridian Mindset (Divine), The Dreaded One (Epic), Bearer of the Twenty Dark Locks Sealing Style (Legendary), Unraveled Mind (Rare), Aura Mastery (Legendary), Warp Adaptation (Epic), Aura Magnificence (Epic).

Alpha Skills (5/5): Overwhelming Darkness (Level 15), Parasite Cloak +3 (Level 54), Spectral Spider Network +3 (Level 50), Summon Wizard Hat +3 (Level 54), High Rune Mindframe +2 (Level 28).

Beta Skills (7/15): Advanced Grimoire of the Voidling Exile +1 (Level 22), Advanced Grimoire of Black Magic +1 (Level 19), Advanced Grimoire of the Hell Gator +1 (Level 12), Grimoire of Weird Freaky Morphs (Level 20), Willful Might (Level 0), Wondrous Speed (Level 0), Mystic Toughness (Level 0), Shredded Grimoire of Battlefield Destruction (Level 0).

Stats Per Level: +2 Willpower, +2 Wonder, +3 Mysticism, +7 free.

Stats (1,772 Total): 508 Willpower, 62 Strength, 54 Agility, 515 Wonder, 633 Mysticism, 0 Free.

Total Achievements: 30 so far.

Spells (24 Total): Void Authority (Epic), Void Layer (Legendary), Void Waltz (Legendary), Void Shout (Legendary), Void Madness (Rare), Void Acid (Epic), Minor Void Portal (Legendary), Bloody Lifesteal (Uncommon), Deploy Expert Skeletons (Epic), Black Fire (Rare), Torturous Lightning (Epic), Graven Glacial Tomb (Epic), Arcane Artillery Platform (Legendary), Quagmire Pit (Uncommon), Dread Mire Bite (Rare), Dread Mire Bellow (Epic), Dreadnought Hell Gator (Legendary), Hell Gator Quake (Epic), Hell Gator Crush (Epic), Hellish Breath (Legendary), No Hard Walls (Uncommon), Water to Slime (Rare), Animate The Thing (Epic), Bad Polymorph (Legendary).

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