Starting from the Planetary Governor

Chapter 1153 - 626, You Know How to Pull_2

Chapter 1153: Chapter 626, You Know How to Pull_2

If the Valuk Fleet chooses to besiege and cut off external supply lines, that’s still not a concern. As long as the Alliance Main Fleet suffers minimal losses, it can still maintain an active stance, and the Mechanical Sect Fleet cannot be too reckless; otherwise, Yelisia can strike them at any moment.

The entire thought process is sound.

The issue lies in execution.

Will the Mechanical Fleet allow them to do this?

It seems they are unwilling.

They accelerate and pursue upwards.

To stop their pursuit, Yelisia must ensure they have sufficient deterrent power.

The firepower of the main ships is crucial, as are the six hundred Interstellar Warriors previously ordered to board.

Yelisia received the latest news that they all successfully boarded.

However, they faced tenacious resistance within the fleet.

Only one unit completed the mission.

The two hundred Shadow Battle Group completed the task. They detonated the enemy ship’s engine room and energy compartment, causing a massive explosion within the ship!

This explosion directly destroyed that Dragon-Snake Class Battleship Cruiser.

Moreover, over a hundred Shadow Warriors seized minor spacecraft originally attached to the Mechanical Sect’s ship, or reclaimed their boarding shuttle used earlier, and returned before the explosion.

However, the fate of the other four hundred Interstellar Warriors was relatively tragic.

They only partially completed the mission, destroying 60% of the weapon systems and temporarily occupying the bridge, but failed to destroy it.

While the hundreds of survivors from the Shadow Battle Group had returned, the four hundred warriors from Furyflame and New Torch were still stuck at this stage.

They are likely not all dead yet, with Captain Erich of New Torch still leading a significant portion of Interstellar Warriors resisting fiercely within the enemy ship.

However, the losses sustained in the internal combat of their ship have drastically reduced their numbers, making mission completion increasingly unlikely.

They also barely found any chance to evacuate.

At this stage, we can essentially regard them as annihilated.

The combined loss of five hundred Interstellar Warriors is substantial, but in Yelisia’s view, such sacrifices are both worthwhile and necessary.

This directly resulted in one enemy Battleship Cruiser being destroyed and another entering chaos. Even if their subsequent repair teams restore part of the firepower and command system, the effect of emergency repairs is unlikely to be good, and the ship’s combat capabilities will inevitably suffer significant impacts.

Reducing pressure on our forces by causing one of the enemy’s six Battle Cruisers to be destroyed and another crippled is already considerable.

It’s not just reflected in the head-to-head fleet confrontation.

Yelisia’s plan is to maneuver, increasing combat distance and reducing battle intensity. In this plan, the greatest threats actually aren’t the two Mechanical Arks and two Retribution-class Battleships within the Valuk Fleet.

These four giant ships certainly possess strong frontal combat capabilities, but they’re all cumbersome units. The real trouble comes from those six Dragon-Snake Class Battle Cruisers.

The Battle Cruisers move fast; they can engage first, delay, and harass the Alliance Fleet. They can even temporarily detach from their formation, circling to intercept and stall the Alliance Fleet’s route.

Although Yelisia has contingency plans to counter them, the risks are certainly greatly increased.

Eliminating two immediately would naturally be perfect; it would ease subsequent pressures significantly.

Yelisia even thinks about trying again.

Even if sacrificing another five hundred Interstellar Warriors to exchange for two enemy battleships isn’t impossible.

However, for caution, she didn’t deploy as many units in the second wave sortie.

While Furyflame and New Torch still want to fight and hope to be sent to the previously fought ship, partly to complete the unfinished mission and partially to rescue some comrades.

But Yelisia vetoed this.

She quietly dispatched just two hundred Shadow Battle Group, targeting the third Dragon-Snake Class Battle Cruiser.

This time, however, the results were less than ideal.

Though there were fighters launched from the Eagle Horse carrier providing cover, this time the boarding losses were significant, with over fifty people killed on the approach before boarding.

Then, the successful boarding of one hundred fifty, assisted by a few Navy Marine Corps units, couldn’t perfectly accomplish the mission, only incapacitating the enemy ship’s command system without completely destroying it.

Furthermore, they couldn’t evacuate.

Yelisia thus soberly realized that the previous success was perhaps a fluke.

So she stopped gambling further.

After all, not all Interstellar Warriors should be sacrificed for such tasks.

The Valuk Fleet is also engaging in boarding raids. Those peculiar, anti-detection characteristic spore-like boarding eggs that adhere to ship armor and corrode holes for entry are quite unpleasant. The invasions launched by those suicidal partial fleets earlier still haven’t been completely resolved two standard Terra Days after the naval battle started.

Moreover, the Mechanical Sect persistently counter-delivers these boarding spores.

The Alliance Fleet has significantly heightened precautions and interception against this matter. But just as our boarding torpedoes can board enemy ships, those boarding spores can’t all be intercepted either.

Furthermore, their successful boarding rate is not low—at least higher than conventional boarding torpedoes and boarding shuttles. Now they occasionally drift over causing some trouble, but can the possibility of enemy large-scale deployment be excluded?

Probably not.

For this situation, Interstellar Warriors have to take small boats to rescue on various invaded friendly ships.

Precautions are necessary.

Having already destroyed one Battle Cruiser through Interstellar Warriors’ boarding tactics and severely reduced the combat capabilities of two more, it’s already sufficient.

As they continue to gain combat distance and retreat whilst fighting, the threat posed by the remaining three Battle Cruisers of the Mechanical Sect becomes relatively limited.

They attempted an intercept maneuver but suffered greatly instead. They did slightly delay the Alliance Fleet’s advance but paid the price of one Dragon-Snake Class Battle Cruiser being heavily damaged, almost destroyed.

After being repulsed, they attempted a wave of high-density boarding spore deployment, but awkwardly, these boarding spores have stealth advantages and a high boarding success rate, yet their speed is indeed slow.

In the Alliance Fleet’s high-speed maneuvers, roughly more than half missed their intended positions and had to be awkwardly re-collected by the Valuk Fleet.

And those boarding spores that did arrive at scheduled locations on time indeed exerted their effects, as apart from intercepted ones, a reasonable proportion successfully boarded and released the hybrid mechanical-insect modified servitors within the Alliance ships.

But they faced fierce counterattacks.

The contingency Yelisia left in place made an impact at this moment.

The Glory Guards, Battle Nun, and Interstellar Warriors—three elite Alliance units—boarded various small ships and fighters upon detecting large-scale boarding spore approaches.

Transferring between allied ships bases little risk. Although there are rare cases of being hit by enemy fleet’s distant shelling…it is highly unlikely and takes extreme bad luck to be hit.

Most can smoothly complete transfers.

They are rapid-response units, sent to ships invaded most severely by boarding spores to help onboard Marine Corps deal with intruding enemies.

The whole process focuses on speed.

This crisis has passed thus.

Subsequently, the Mechanical Sect Fleet launched a full speed advance, but the cumbersome Mechanical Ark with two Retribution-class Battleships simply couldn’t speed up.

In the end, they seemed to resign themselves.

No longer chasing Yelisia’s ships but instead turning their goals directly to Alamita.

Since the Alliance aims to return, why not intercept at the destination faster?

However, this attempt also failed.

The Alliance returned a portion of the fleet to Alamita ahead of them.

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