Witch: Accumulate Experience Through The Knight Breathing Technique
Chapter 2275 - 484: Looking Back, a Millennium Has Passed!Chapter 2275: Chapter 484: Looking Back, a Millennium Has Passed!
Within the Ancient Banyan Fairyland, the Dragon Corpse Demon refining plan proceeds smoothly.
The Dragon Corpse Demon devours Levi’s wealth and resources like a bottomless pit.
Levi’s consumption is unimaginable for an ordinary eighth-circle wizard.
If it weren’t for the Fire Dragon Sky Work and Gandalf Pharmacy as his money trees, such a plan wouldn’t be sustainable at all.
On the other hand.
"Exile Light," "Absolute Ice Point," these spatial and temporal spells, have also been cultivated to the maximum.
Even facing level 9, coupled with "Absolute Luck" and "Luck Changing Coin," the success rate should not be low.
The 17 Seven-Ring Spells he originally mastered have all been cultivated to the maximum over the years.
So, over the years, he has learned 6 additional Seven-Ring Spells, covering various major schools.
"Dripping Water Realm," from the Ocean School of Thought, also involves spatial knowledge.
After casting, it can temporarily seal the enemy in any drop of water in the surrounding environment.
This spell can also work on those of higher realms.
After the spell fails, it does not cause any harm to the target.
It’s just a pure control spell.
"Sea as a Boat," Ocean School of Thought spell, to be more colloquial, is "Advanced Water Escape Technique".
Like "Fire Jump," it allows teleportation to appear anywhere within ten thousand miles.
This elemental escape technique is different from Void Travel and is not restricted by Void Lockdown.
Levi specifically learned it for convenient demon-hunting in the Endless Sea.
Previously, he was hunted down by a team led by a Level 8 Late Stage Demon.
The opponent came prepared, carrying rare treasures for Void Lockdown and Divination interference.
Levi went through great effort to escape.
After escaping, he immediately exchanged for this spell at the Blood Battle Store.
"Luo Sheng Illusion Realm," a School of Dreams spell.
This was obtained by a pioneering team in the Nightmare World from a Nightmare Lord.
That Nightmare Lord accidentally obtained some inheritance from the Dreamland Steeple.
After casting, it can trap the target in a pre-woven illusion.
Combined with Levi’s Nightmare Dragon ability and The Nightmare Helmet, even wizards of relatively high realms could fall for it.
"Diya’s Bright Holy Sun," a Burning and Light School spell.
This spell was created by an ancient legendary wizard named Diya.
He was a strong member of the Light School and once served as the Grand Council Chairman.
Levi couldn’t find any other information.
This spell can condense a giant sun of light made of holy flames with a diameter of ten kilometers.
Generally, it’s a collective spell performed by the military’s battle group.
Casting it alone is extremely difficult and consumes a lot.
However, its power is also great.
An ordinary Seven-Circle Perfect Wizard cultivation limit can pose a significant threat to Level 8 Demons, let alone Levi?
For some reason, seeing this spell reminded Levi of "Emon’s Eternal Blazing Sun."
He wondered if the legendary wizard of the Bright Faction and the current Grand Council Chairman had any connection.
He couldn’t help but suspect that Emon was Diya’s reincarnation.
Of course, these are just wild guesses, as there are many spells named in this format.
In fact, when many spells were initially created, they had the prefix "xx’s."
The creator’s name comes first, followed by a brief description of the spell.
But over time, people only remember the spell itself and gradually forget about its creator.
"Void Prison Room," a Space Series spell.
Casting this spell requires setting up a trap cage at a Void node in advance.
When the spell hits the target, the enemy will be transported into the Void trap.
The damage is not high, also prepared by Levi for survival.
The five spells above are all top-grade.
Either dual faction or involving space, all are highly difficult.
Training in them is time-consuming and laborious, and ordinary primordial soul wizards shy away from them.
However, their effects are outstanding and can generally be used against higher realms.
But in terms of difficulty, the last one is the most heaven-defying.
"Unreachable," a spatial spell, also involves a bit of time knowledge.
It’s the most difficult because its full name is "Sauron’s Unreachable."
After casting, a chaotic force field of time and space forms around oneself, lasting for a moment.
This spell doesn’t need to be cast on others but on oneself, so it’s a 100% hit.
The chaotic force field has a diameter of five kilometers, becoming more chaotic the closer it is to oneself.
When you enter it, it seems like you’re flying forward but actually moving backward.
This is not an illusion or a mistake in perception but a strange chaotic ripple in space that pushes you back.
Sometimes, you’re lucky and move forward a step, but don’t rejoice too soon.
When you take the second step, you’ll find yourself further away than before, by half.
And so on, endlessly.
The enemy is right in front of you, yet you can’t reach them...
Aside from the enemy’s body, almost all types of attacks, whether spells or physical, will encounter this when entering the chaotic force field.
Of course, some are unaffected, such as curse techniques.
However, under normal circumstances, no one would risk cursing face-to-face.
That’s why this spell is named "Unreachable."
Levi can only marvel at how amazing Sauron is.
Previous spells, whether "Absolute Ice Point" or "Exile Light," couldn’t be effective against level 10.
But this spell works on level 10 as well, though if the realm difference is too great, its effect is minuscule, almost nonexistent.
For instance, if Levi, at level 7, faces off against level 10, it will undoubtedly be useless.
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